Ren'Py Translator ToolKit  Check-in [074ae14186]

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Overview
Comment:Support unicode in original language
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256:074ae14186a04fa349ef4ae55df916d512cdd892e79296e00be93a11fc4b3807
User & Date: Beuc 2019-05-31 13:16:49
Context
2019-05-31
14:40
Typo check-in: 56898245f4 user: Beuc tags: trunk
13:16
Support unicode in original language check-in: 074ae14186 user: Beuc tags: trunk
2019-05-30
17:35
Add contact info check-in: bf7736aaa6 user: Beuc tags: trunk
Changes

Changes to README.md.

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- Ren'Py forces you to either: display empty texts when there's no translation yet; or prefill all translations using the original language but this makes it hard to see untranslated strings. Now you can have both, as untranslated strings will be empty in your .po but filled with the original language in the Ren'Py translation files.

Handle duplicates, so you can translate the same dialog line differently depending on the context.  Only duplicates get an additional context marker, so as to avoid tons of fuzzy texts when e.g. you renamed a Ren'Py label.

Up-to-date source references (file:line).

Support customized Ren'Py translations (WIP): for instance .po doesn't support splitting a translation to several Ren'Py dialogs, but if you did that in Ren'Py with a customized translation block, add a `# renpy-ttk:ignore` comment in the `translate` block before your translations.


## Install and run

### From Ren'Py (GUI)

Place this directory along with your other Ren'Py games, so it shows







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- Ren'Py forces you to either: display empty texts when there's no translation yet; or prefill all translations using the original language but this makes it hard to see untranslated strings. Now you can have both, as untranslated strings will be empty in your .po but filled with the original language in the Ren'Py translation files.

Handle duplicates, so you can translate the same dialog line differently depending on the context.  Only duplicates get an additional context marker, so as to avoid tons of fuzzy texts when e.g. you renamed a Ren'Py label.

Up-to-date source references (file:line).

Support customized Ren'Py translations (WIP): for instance .po doesn't support splitting a translation to several Ren'Py dialogs, but if you did that in Ren'Py with a customized translation block, don't translate it in the PO file, or add a `# renpy-ttk:ignore` comment in the `translate` block before your translations.


## Install and run

### From Ren'Py (GUI)

Place this directory along with your other Ren'Py games, so it shows

Changes to functest.sh.

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#!/bin/bash -ex

projectpath=`mktemp -d`
mkdir "$projectpath/game"
cp -a test/input/*.rpy "$projectpath/game"

./tl2pot.py "$projectpath"

msgmerge test/input/testtl-fr_FR.po game.pot -o "$projectpath/testtl-fr_FR.po"

./mo2tl.py "$projectpath" "$projectpath/testtl-fr_FR.po" french
rm -f "$projectpath/game/tl/french/common.rpy"
sed -i -e 's/# TODO: Translation updated at .*/# TODO: Translation updated at XXXX-XX-XX XX:XX/' "$projectpath/game/tl/french/"*.rpy

diff -ru test/output_expected $projectpath/game/tl/french




rm -f game.pot
rm -rf "$projectpath"






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#!/bin/bash -ex

projectpath=`mktemp -d`
mkdir "$projectpath/game"
cp -a test/input/*.rpy "$projectpath/game"

renpy.sh . tl2pot "$projectpath"

msgmerge -v test/input/testtl-fr_FR.po game.pot -o "$projectpath/testtl-fr_FR.po"

renpy.sh . mo2tl "$projectpath" "$projectpath/testtl-fr_FR.po" french
rm -f "$projectpath/game/tl/french/common.rpy"
sed -i -e 's/# TODO: Translation updated at .*/# TODO: Translation updated at XXXX-XX-XX XX:XX/' "$projectpath/game/tl/french/"*.rpy

diff -ru test/output_expected $projectpath/game/tl/french

# TODO: check result but PO editors' reformatting makes it difficult
renpy.sh . tl2po "$projectpath" french

rm -f game.pot french.po
rm -rf "$projectpath"

Changes to game/cli.rpy.

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# In case we need to call Ren'Py functions, we still can support CLI though e.g.
# ~/.../renpy-7.2.2-sdk/renpy.sh ~/.../renpy-ttk tl2pot
init python:
    def tl2pot():
        renpy.arguments.takes_no_arguments("tl2pot")




        print("tl2pot")


        import sys







        import tl2pot
        # TODO

        return False
    renpy.arguments.register_command("tl2pot", tl2pot)








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# Call the scripts with the Ren'Py (limited) Python environment
# ~/.../renpy-7.2.2-sdk/renpy.sh ~/.../renpy-ttk tl2pot ...
init python:
    def version():
        renpy.arguments.takes_no_arguments("version")
        print(config.name, config.version)
        return False
    renpy.arguments.register_command("version", version)

    def tl2pot():
        ap = renpy.arguments.ArgumentParser(description="tl2pot", require_command=False)
        args, rest = ap.parse_known_args()
        import tl2pot
        tl2pot.tl2pot(*rest)
        return False
    renpy.arguments.register_command("tl2pot", tl2pot)

    def tl2po():
        ap = renpy.arguments.ArgumentParser(description="tl2po", require_command=False)
        args, rest = ap.parse_known_args()
        import tl2po

        tl2po.tl2po(*rest)
        return False
    renpy.arguments.register_command("tl2po", tl2po)

    def mo2tl():
        ap = renpy.arguments.ArgumentParser(description="mo2tl", require_command=False)
        args, rest = ap.parse_known_args()
        import mo2tl
        mo2tl.mo2tl(*rest)
        return False
    renpy.arguments.register_command("mo2tl", mo2tl)

Changes to mo2tl.py.

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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

from __future__ import print_function
import sys, os, fnmatch
import re
import subprocess, shutil
import tempfile
import rttk.run, rttk.tlparser
import gettext

# Doc: manual .mo test:
# mkdir -p $LANG/LC_MESSAGES/
# msgfmt xxx.po -o $LANG/LC_MESSAGES/game.mo
# TEXTDOMAINDIR=. gettext -s -d game "Start"
# TEXTDOMAINDIR=. gettext -s -d game "script_abcd1234"$'\x4'"You've created a new Ren'Py game."















ESCAPE_CHARS = {
    '\a': r'\a',
    '\b': r'\b',
    '\e': r'\e',
    '\f': r'\f',
    '\n': r'\n',
    '\r': r'\r',
................................................................................
    '\t': r'\t',
    '\v': r'\v',
    '\\': r'\\',
    #'\'': r'\'',
    '\"': r'\"',
    '\?': r'\?',
}
















def c_escape(s):
    '''
    Use to convert gettext result back to Python-style string
    Like str.encode('string_escape') but keeping non-ASCII letters as-is
    (no \xc3\xa9 everywhere)
    '''
    return ''.join([ESCAPE_CHARS.get(c, c) for c in s])


def mo2tl(projectpath, mofile, renpy_target_language):
    if not re.match('^[a-z_]+$', renpy_target_language):
        raise Exception("Invalid language", renpy_target_language)

    # Refresh strings
    print("Calling Ren'Py translate to get untranslated strings")
................................................................................
    rttk.run.renpy([projectpath, 'translate', 'pot', '--compile'])
    
    # Prepare msgid:untranslated_string index
    originals = []
    for curdir, subdirs, filenames in os.walk(os.path.join(projectpath,'game','tl','pot')):
        for filename in fnmatch.filter(filenames, '*.rpy'):
            print("Parsing  " + os.path.join(curdir,filename))
            f = open(os.path.join(curdir,filename), 'r')
            lines = f.readlines()
            if lines[0].startswith('\xef\xbb\xbf'):
                lines[0] = lines[0][3:]  # BOM

            lines.reverse()
            while len(lines) > 0:
                originals.extend(rttk.tlparser.parse_next_block(lines))

    o_blocks_index = {}
    o_basestr_index = {}
    for s in originals:
................................................................................
        os.environ['LANG'] = 'en_US.UTF-8'
    msgdir = os.path.join(localedir,
                          os.environ['LANG'],
                          'LC_MESSAGES')
    os.makedirs(msgdir)
    if mofile.endswith('.po'):
        pofile = mofile

        ret = subprocess.call(['msgfmt', pofile, '-v', '-o', os.path.join(msgdir, 'game.mo')])
        if ret != 0:
            raise Exception("msgfmt failed")
    else:
        shutil.copy2(mofile, os.path.join(msgdir, 'game.mo'))
    gettext.bindtextdomain('game', localedir)
    gettext.dgettext('game', 'text')





    for curdir, subdirs, filenames in os.walk(os.path.join(projectpath,'game','tl',renpy_target_language)):
        for filename in fnmatch.filter(filenames, '*.rpy'):
            print("Updating  " + os.path.join(curdir,filename))
            scriptpath = os.path.join(curdir,filename)
            f_in = open(scriptpath, 'r')
            lines = f_in.readlines()
            if lines[0].startswith('\xef\xbb\xbf'):
                lines[0] = lines[0][3:]  # BOM
            lines.reverse()  # reverse so we can pop/append efficiently
            f_in.close()
        
            out = open(scriptpath, 'w')
            out.write('\xef\xbb\xbf')  # BOM, just in case
            while len(lines) > 0:
                line = lines.pop()
                if rttk.tlparser.is_empty(line):
                    out.write(line)
                elif rttk.tlparser.is_comment(line):
                    out.write(line)
                elif rttk.tlparser.is_block_start(line):
................................................................................
                                msgctxt = line.lstrip().lstrip('#').strip()
                            elif not line.startswith(' '):
                                # end of block
                                lines.append(line)
                                break
                            elif line.lstrip().startswith('old '):
                                msgstr = rttk.tlparser.extract_base_string(line)['text']
                                lookup = msgstr.decode('string_escape')
                                lookup = msgctxt+'\x04'+lookup
                                translation = gettext.dgettext('game', lookup)
                                if translation == lookup:
                                        # no match with context, try without
                                        lookup = msgstr.decode('string_escape')
                                        translation = gettext.dgettext('game', lookup)

                                translation = c_escape(translation)
                                msgctxt = ''
                            elif line.lstrip().startswith('new '):
                                if translation is not None:
                                    s = rttk.tlparser.extract_base_string(line)
                                    line = line[:s['start']]+translation+line[s['end']:]
                                translation = None
                            else:
................................................................................
                                    pass
                                elif o_blocks_index.get(msgid, None) is None:
                                    # obsolete translate block, don't translate
                                    pass
                                else:
                                    msgstr = o_blocks_index[msgid]
                                    msgctxt = msgid
                                    lookup = msgstr.decode('string_escape')
                                    lookup = msgctxt+'\x04'+lookup
                                    translation = gettext.dgettext('game', lookup)
                                    if translation == lookup:
                                        # no match with context, try without
                                        lookup = msgstr.decode('string_escape')
                                        translation = gettext.dgettext('game', lookup)

                                    translation = c_escape(translation)
                                    line = line[:s['start']]+translation+line[s['end']:]
                            out.write(line)
                # Unknown
                else:
                    print("Warning: format not detected:", line)
                    out.write(line)
    shutil.rmtree(localedir)








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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

from __future__ import print_function
import sys, os, fnmatch, io
import re
import subprocess, shutil
import tempfile
import rttk.run, rttk.tlparser, rttk.utf_8_sig
import gettext

# Doc: manual .mo test:
# mkdir -p $LANG/LC_MESSAGES/
# msgfmt xxx.po -o $LANG/LC_MESSAGES/game.mo
# TEXTDOMAINDIR=. gettext -s -d game "nointeract"
# TEXTDOMAINDIR=. gettext -s -d game "script_abcd1234"$'\x4'"You've created a new Ren'Py game."

UNESCAPE_CHARS = {
    'a':  '\a',
    'b':  '\b',
    'e':  '\e',
    'f':  '\f',
    'n':  '\n',
    'r':  '\r',
    't':  '\t',
    'v':  '\v',
    '\\': '\\',
    '\'': '\'',
    '"':  '\"',
    '?':  '\?',
}
ESCAPE_CHARS = {
    '\a': r'\a',
    '\b': r'\b',
    '\e': r'\e',
    '\f': r'\f',
    '\n': r'\n',
    '\r': r'\r',
................................................................................
    '\t': r'\t',
    '\v': r'\v',
    '\\': r'\\',
    #'\'': r'\'',
    '\"': r'\"',
    '\?': r'\?',
}
def c_unescape(s):
    r'''
    Convert Python-style string for gettext look-up
    Like str.decode('unicode_escape') but actually support unicode characters
    No support for \xXX or \0xx.
    '''
    ret = ''
    pos = 0
    while pos < len(s):
        if s[pos] == '\\' and (pos+1) < len(s) and s[pos+1] in UNESCAPE_CHARS.keys():
            ret += UNESCAPE_CHARS[s[pos+1]]
            pos += 1
        else:
            ret += s[pos]
        pos += 1
    return ret
def c_escape(s):
    '''
    Convert gettext result back to Python-style string
    Like str.encode('string_escape') but keeping non-ASCII letters as-is
    (no \xc3\xa9 everywhere)
    '''
    return ''.join([ESCAPE_CHARS.get(c, c) for c in s])


def mo2tl(projectpath, mofile, renpy_target_language):
    if not re.match('^[a-z_]+$', renpy_target_language):
        raise Exception("Invalid language", renpy_target_language)

    # Refresh strings
    print("Calling Ren'Py translate to get untranslated strings")
................................................................................
    rttk.run.renpy([projectpath, 'translate', 'pot', '--compile'])
    
    # Prepare msgid:untranslated_string index
    originals = []
    for curdir, subdirs, filenames in os.walk(os.path.join(projectpath,'game','tl','pot')):
        for filename in fnmatch.filter(filenames, '*.rpy'):
            print("Parsing  " + os.path.join(curdir,filename))
            f = io.open(os.path.join(curdir,filename), 'r', encoding='utf-8-sig')
            lines = f.readlines()



            lines.reverse()
            while len(lines) > 0:
                originals.extend(rttk.tlparser.parse_next_block(lines))

    o_blocks_index = {}
    o_basestr_index = {}
    for s in originals:
................................................................................
        os.environ['LANG'] = 'en_US.UTF-8'
    msgdir = os.path.join(localedir,
                          os.environ['LANG'],
                          'LC_MESSAGES')
    os.makedirs(msgdir)
    if mofile.endswith('.po'):
        pofile = mofile
        print(".po ->", os.path.join(msgdir, 'game.mo'))
        ret = subprocess.call(['msgfmt', pofile, '-v', '-o', os.path.join(msgdir, 'game.mo')])
        if ret != 0:
            raise Exception("msgfmt failed")
    else:
        shutil.copy2(mofile, os.path.join(msgdir, 'game.mo'))
    translations = gettext.translation('game', localedir)
    class NoneOnMissingTranslation:
        @staticmethod
        def ugettext(str):
            return None
    translations.add_fallback(NoneOnMissingTranslation)

    for curdir, subdirs, filenames in os.walk(os.path.join(projectpath,'game','tl',renpy_target_language)):
        for filename in fnmatch.filter(filenames, '*.rpy'):
            print("Updating  " + os.path.join(curdir,filename))
            scriptpath = os.path.join(curdir,filename)
            f_in = io.open(scriptpath, 'r', encoding='utf-8-sig')
            lines = f_in.readlines()


            lines.reverse()  # reverse so we can pop/append efficiently
            f_in.close()
        
            out = io.open(scriptpath, 'w', encoding='utf-8-sig')

            while len(lines) > 0:
                line = lines.pop()
                if rttk.tlparser.is_empty(line):
                    out.write(line)
                elif rttk.tlparser.is_comment(line):
                    out.write(line)
                elif rttk.tlparser.is_block_start(line):
................................................................................
                                msgctxt = line.lstrip().lstrip('#').strip()
                            elif not line.startswith(' '):
                                # end of block
                                lines.append(line)
                                break
                            elif line.lstrip().startswith('old '):
                                msgstr = rttk.tlparser.extract_base_string(line)['text']
                                lookup = c_unescape(msgstr)
                                lookup = msgctxt+'\x04'+lookup
                                translation = translations.ugettext(lookup)
                                if translation is None:
                                        # no match with context, try without
                                        lookup = c_unescape(msgstr)
                                        translation = translations.ugettext(lookup)
                                if translation is not None:
                                    translation = c_escape(translation)
                                msgctxt = ''
                            elif line.lstrip().startswith('new '):
                                if translation is not None:
                                    s = rttk.tlparser.extract_base_string(line)
                                    line = line[:s['start']]+translation+line[s['end']:]
                                translation = None
                            else:
................................................................................
                                    pass
                                elif o_blocks_index.get(msgid, None) is None:
                                    # obsolete translate block, don't translate
                                    pass
                                else:
                                    msgstr = o_blocks_index[msgid]
                                    msgctxt = msgid
                                    lookup = c_unescape(msgstr)
                                    lookup = msgctxt+'\x04'+lookup
                                    translation = translations.ugettext(lookup)
                                    if translation is None:
                                        # no match with context, try without
                                        lookup = c_unescape(msgstr)
                                        translation = translations.ugettext(lookup)
                                    if translation is not None:
                                        translation = c_escape(translation)
                                        line = line[:s['start']]+translation+line[s['end']:]
                            out.write(line)
                # Unknown
                else:
                    print("Warning: format not detected:", line)
                    out.write(line)
    shutil.rmtree(localedir)

Changes to rttk/test_tlparser.py.

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import unittest
import tlparser

class TestTlparser(unittest.TestCase):

    def test_is_empty(self):
        self.assertTrue(tlparser.is_empty(''))
        self.assertTrue(tlparser.is_empty('\n'))
        self.assertFalse(tlparser.is_empty('translate french start_a170b500\n'))
        self.assertFalse(tlparser.is_empty('# game/script.rpy:27'))

    def test_is_comment(self):
        self.assertTrue(tlparser.is_comment('#'))
        self.assertTrue(tlparser.is_comment('# game/script.rpy:27\n'))
        self.assertFalse(tlparser.is_comment(' '))
        self.assertFalse(tlparser.is_comment('e "Hello"'))
        self.assertFalse(tlparser.is_comment('translate french start_a170b500  # test\n'))

    def test_is_block_start(self):
        self.assertTrue(tlparser.is_block_start('translate french start_a170b500  # test\n'))
    def test_extract_source(self):
        self.assertEqual(tlparser.extract_source('# game/script.rpy:27\n'), 'game/script.rpy:27')

    def test_extract_dqstrings(self):
        testcase = r'''    _( 'string " character' ) "Tricky single/double '\" multiple strings 2"'''
        self.assertEqual(tlparser.extract_dqstrings(testcase),
            [{'start': 31, 'end': 74, 'text': r'''Tricky single/double '\" multiple strings 2'''}])
        testcase = r'''_( "string \" character" ) "Tricky double/double \"' multiple strings"'''
        self.assertEqual(tlparser.extract_dqstrings(testcase),
            [{'start':  4, 'end': 23, 'text': r'''string \" character'''},
             {'start': 28, 'end': 69, 'text': r'''Tricky double/double \"' multiple strings'''}])

    def test_extract_base_string(self):
        self.assertEqual(
            tlparser.extract_base_string('''    old "menu title"\n'''),
            {'start': 9, 'end': 19, 'text': 'menu title'})

    def test_extract_dialog_string(self):
        self.assertEqual(
            tlparser.extract_dialog_string('''e "You've created a new Ren'Py game."\n'''),
            {'start': 3, 'end': 36, 'text': "You've created a new Ren'Py game."})
        testcase = r'''    _( 'string " character' ) "Tricky single/double '\" multiple strings 2"'''
        self.assertEqual(tlparser.extract_dialog_string(testcase),
            {'start': 31, 'end': 74, 'text': r'''Tricky single/double '\" multiple strings 2'''})

    def test_parse_next_block(self):
        # https://www.renpy.org/doc/html/translation.html
        lines = """
# TODO: Translation updated at 2019-05-18 19:13

# game/script.rpy:27
translate pot start_a170b500:

    # e "You've created a new Ren'Py game."
    e "You've created a new Ren'Py game."
"""
        lines = [l+"\n" for l in lines.split("\n")]
        lines.reverse()

        self.assertEqual(tlparser.parse_next_block(lines), [{
            'id': 'start_a170b500',
            'source': 'game/script.rpy:27',
            'text': r"You've created a new Ren'Py game.",
            'translation': None
        }])

        lines = """
# game/script.rpy:64
translate pot start_130610c2:

    # nvl clear
    # nvle "You use 'nvl clear' to clear the screen when that becomes necessary."
    nvl clear
    nvle "You use 'nvl clear' to clear the screen when that becomes necessary."
"""
        lines = [l+"\n" for l in lines.split("\n")]
        lines.reverse()

        self.assertEqual(tlparser.parse_next_block(lines), [{
            'id': 'start_130610c2',
            'source': 'game/script.rpy:64',
            'text': r"You use 'nvl clear' to clear the screen when that becomes necessary.",
            'translation': None
        }])

        lines = """
translate russian tutorial_nvlmode_76b2fe88:

    # nvl clear
    nvl clear
"""
        lines = [l+"\n" for l in lines.split("\n")]
        lines.reverse()
        self.assertEqual(tlparser.parse_next_block(lines), [])

        lines = """
translate piglatin style default:
# comment but not the end of the bloc
    font "stonecutter.ttf"
"""
        lines = [l+"\n" for l in lines.split("\n")]
        lines.reverse()
        self.assertEqual(tlparser.parse_next_block(lines), [])

        lines = """
translate piglatin python:

    style.default.font = "stonecutter.ttf"
"""
        lines = [l+"\n" for l in lines.split("\n")]
        lines.reverse()
        self.assertEqual(tlparser.parse_next_block(lines), [])

        lines = """
translate pot strings:

    # script.rpy:14
    old "Eileen"
    new "translation1"

    # script.rpy:40
    old "string ' character"
    new "translation2"
"""
        lines = [l+"\n" for l in lines.split("\n")]
        lines.reverse()
        self.assertEqual(tlparser.parse_next_block(lines), [
            {'id':None, 'source':'script.rpy:14', 'text':"Eileen", 'translation':"translation1"},
            {'id':None, 'source':'script.rpy:40', 'text':"string ' character", 'translation':"translation2"}
        ])

        lines = """\
# game/script.rpy:27
translate pot start_a170b500:

    # e "You've created a new Ren'Py game."
    e "You've created a new Ren'Py game."

# game/script.rpy:29
................................................................................
    # "Eileen" "Once you add a story, pictures, and music, you can release it to the world!"
    "Eileen" "Once you add a story, pictures, and music, you can release it to the world!"\
"""
        lines = [l+"\n" for l in lines.split("\n")]
        lines.reverse()

        self.assertEqual(tlparser.parse_next_block(lines), [{
            'id': 'start_a170b500',
            'source': 'game/script.rpy:27',
            'text': r"You've created a new Ren'Py game.",
            'translation': None
        }])
        self.assertEqual(tlparser.parse_next_block(lines), [{
            'id': 'start_a1247ef6',
            'source': 'game/script.rpy:29',
            'text': r"Once you add a story, pictures, and music, you can release it to the world!",
            'translation': None
        }])

        lines = """\
# game/script.rpy:92
translate french start_06194c6b:

    # voice "path/to/file"
    # e "voiced text"
    voice "path/to/file"
    e "voiced text"
"""
        lines = [l+"\n" for l in lines.split("\n")]
        lines.reverse()

        self.assertEqual(tlparser.parse_next_block(lines), [{
            'id': 'start_06194c6b',
            'source': 'game/script.rpy:92',
            'text': r"voiced text",
            'translation': None
        }])

if __name__ == '__main__':
    unittest.main()







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import unittest
import tlparser

class TestTlparser(unittest.TestCase):

    def test_is_empty(self):
        self.assertTrue(tlparser.is_empty(u''))
        self.assertTrue(tlparser.is_empty(u'\n'))
        self.assertFalse(tlparser.is_empty(u'translate french start_a170b500\n'))
        self.assertFalse(tlparser.is_empty(u'# game/script.rpy:27'))

    def test_is_comment(self):
        self.assertTrue(tlparser.is_comment(u'#'))
        self.assertTrue(tlparser.is_comment(u'# game/script.rpy:27\n'))
        self.assertFalse(tlparser.is_comment(u' '))
        self.assertFalse(tlparser.is_comment(u'e "Hello"'))
        self.assertFalse(tlparser.is_comment(u'translate french start_a170b500  # test\n'))

    def test_is_block_start(self):
        self.assertTrue(tlparser.is_block_start(u'translate french start_a170b500  # test\n'))
    def test_extract_source(self):
        self.assertEqual(tlparser.extract_source(u'# game/script.rpy:27\n'), u'game/script.rpy:27')

    def test_extract_dqstrings(self):
        testcase = ur'''    _( 'string " character' ) "Tricky single/double '\" multiple strings 2"'''
        self.assertEqual(tlparser.extract_dqstrings(testcase),
            [{'start': 31, 'end': 74, 'text': ur'''Tricky single/double '\" multiple strings 2'''}])
        testcase = ur'''_( "string \" character" ) "Tricky double/double \"' multiple strings"'''
        self.assertEqual(tlparser.extract_dqstrings(testcase),
            [{'start':  4, 'end': 23, 'text': ur'''string \" character'''},
             {'start': 28, 'end': 69, 'text': ur'''Tricky double/double \"' multiple strings'''}])

    def test_extract_base_string(self):
        self.assertEqual(
            tlparser.extract_base_string(u'''    old "menu title"\n'''),
            {'start': 9, 'end': 19, 'text': u'menu title'})

    def test_extract_dialog_string(self):
        self.assertEqual(
            tlparser.extract_dialog_string(u'''e "You've created a new Ren'Py game."\n'''),
            {'start': 3, 'end': 36, 'text': u"You've created a new Ren'Py game."})
        testcase = ur'''    _( 'string " character' ) "Tricky single/double '\" multiple strings 2"'''
        self.assertEqual(tlparser.extract_dialog_string(testcase),
            {'start': 31, 'end': 74, 'text': ur'''Tricky single/double '\" multiple strings 2'''})

    def test_parse_next_block(self):
        # https://www.renpy.org/doc/html/translation.html
        lines = u"""
# TODO: Translation updated at 2019-05-18 19:13

# game/script.rpy:27
translate pot start_a170b500:

    # e "You've created a new Ren'Py game."
    e "You've created a new Ren'Py game."
"""
        lines = [l+"\n" for l in lines.split("\n")]
        lines.reverse()

        self.assertEqual(tlparser.parse_next_block(lines), [{
            'id': u'start_a170b500',
            'source': u'game/script.rpy:27',
            'text': ur"You've created a new Ren'Py game.",
            'translation': None
        }])

        lines = u"""
# game/script.rpy:64
translate pot start_130610c2:

    # nvl clear
    # nvle "You use 'nvl clear' to clear the screen when that becomes necessary."
    nvl clear
    nvle "You use 'nvl clear' to clear the screen when that becomes necessary."
"""
        lines = [l+"\n" for l in lines.split("\n")]
        lines.reverse()

        self.assertEqual(tlparser.parse_next_block(lines), [{
            'id': u'start_130610c2',
            'source': u'game/script.rpy:64',
            'text': ur"You use 'nvl clear' to clear the screen when that becomes necessary.",
            'translation': None
        }])

        lines = u"""
translate russian tutorial_nvlmode_76b2fe88:

    # nvl clear
    nvl clear
"""
        lines = [l+"\n" for l in lines.split("\n")]
        lines.reverse()
        self.assertEqual(tlparser.parse_next_block(lines), [])

        lines = u"""
translate piglatin style default:
# comment but not the end of the bloc
    font "stonecutter.ttf"
"""
        lines = [l+"\n" for l in lines.split("\n")]
        lines.reverse()
        self.assertEqual(tlparser.parse_next_block(lines), [])

        lines = u"""
translate piglatin python:

    style.default.font = "stonecutter.ttf"
"""
        lines = [l+"\n" for l in lines.split("\n")]
        lines.reverse()
        self.assertEqual(tlparser.parse_next_block(lines), [])

        lines = u"""
translate pot strings:

    # script.rpy:14
    old "Eileen"
    new "translation1"

    # script.rpy:40
    old "string ' character"
    new "translation2"
"""
        lines = [l+"\n" for l in lines.split("\n")]
        lines.reverse()
        self.assertEqual(tlparser.parse_next_block(lines), [
            {'id':None, 'source':u'script.rpy:14', 'text':u"Eileen", 'translation':u"translation1"},
            {'id':None, 'source':u'script.rpy:40', 'text':u"string ' character", 'translation':u"translation2"}
        ])

        lines = u"""\
# game/script.rpy:27
translate pot start_a170b500:

    # e "You've created a new Ren'Py game."
    e "You've created a new Ren'Py game."

# game/script.rpy:29
................................................................................
    # "Eileen" "Once you add a story, pictures, and music, you can release it to the world!"
    "Eileen" "Once you add a story, pictures, and music, you can release it to the world!"\
"""
        lines = [l+"\n" for l in lines.split("\n")]
        lines.reverse()

        self.assertEqual(tlparser.parse_next_block(lines), [{
            'id': u'start_a170b500',
            'source': u'game/script.rpy:27',
            'text': ur"You've created a new Ren'Py game.",
            'translation': None
        }])
        self.assertEqual(tlparser.parse_next_block(lines), [{
            'id': u'start_a1247ef6',
            'source': u'game/script.rpy:29',
            'text': ur"Once you add a story, pictures, and music, you can release it to the world!",
            'translation': None
        }])

        lines = u"""\
# game/script.rpy:92
translate french start_06194c6b:

    # voice "path/to/file"
    # e "voiced text"
    voice "path/to/file"
    e "voiced text"
"""
        lines = [l+"\n" for l in lines.split("\n")]
        lines.reverse()

        self.assertEqual(tlparser.parse_next_block(lines), [{
            'id': u'start_06194c6b',
            'source': u'game/script.rpy:92',
            'text': ur"voiced text",
            'translation': None
        }])

if __name__ == '__main__':
    unittest.main()

Added rttk/utf_8_sig.py.





































































































































































































































































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""" Python 'utf-8-sig' Codec
This work similar to UTF-8 with the following changes:

* On encoding/writing a UTF-8 encoded BOM will be prepended/written as the
  first three bytes.

* On decoding/reading if the first three bytes are a UTF-8 encoded BOM, these
  bytes will be skipped.
"""
import codecs

### Codec APIs

def encode(input, errors='strict'):
    return (codecs.BOM_UTF8 + codecs.utf_8_encode(input, errors)[0], len(input))

def decode(input, errors='strict'):
    prefix = 0
    if input[:3] == codecs.BOM_UTF8:
        input = input[3:]
        prefix = 3
    (output, consumed) = codecs.utf_8_decode(input, errors, True)
    return (output, consumed+prefix)

class IncrementalEncoder(codecs.IncrementalEncoder):
    def __init__(self, errors='strict'):
        codecs.IncrementalEncoder.__init__(self, errors)
        self.first = 1

    def encode(self, input, final=False):
        if self.first:
            self.first = 0
            return codecs.BOM_UTF8 + codecs.utf_8_encode(input, self.errors)[0]
        else:
            return codecs.utf_8_encode(input, self.errors)[0]

    def reset(self):
        codecs.IncrementalEncoder.reset(self)
        self.first = 1

    def getstate(self):
        return self.first

    def setstate(self, state):
        self.first = state

class IncrementalDecoder(codecs.BufferedIncrementalDecoder):
    def __init__(self, errors='strict'):
        codecs.BufferedIncrementalDecoder.__init__(self, errors)
        self.first = True

    def _buffer_decode(self, input, errors, final):
        if self.first:
            if len(input) < 3:
                if codecs.BOM_UTF8.startswith(input):
                    # not enough data to decide if this really is a BOM
                    # => try again on the next call
                    return (u"", 0)
                else:
                    self.first = None
            else:
                self.first = None
                if input[:3] == codecs.BOM_UTF8:
                    (output, consumed) = codecs.utf_8_decode(input[3:], errors, final)
                    return (output, consumed+3)
        return codecs.utf_8_decode(input, errors, final)

    def reset(self):
        codecs.BufferedIncrementalDecoder.reset(self)
        self.first = True

class StreamWriter(codecs.StreamWriter):
    def reset(self):
        codecs.StreamWriter.reset(self)
        try:
            del self.encode
        except AttributeError:
            pass

    def encode(self, input, errors='strict'):
        self.encode = codecs.utf_8_encode
        return encode(input, errors)

class StreamReader(codecs.StreamReader):
    def reset(self):
        codecs.StreamReader.reset(self)
        try:
            del self.decode
        except AttributeError:
            pass

    def decode(self, input, errors='strict'):
        if len(input) < 3:
            if codecs.BOM_UTF8.startswith(input):
                # not enough data to decide if this is a BOM
                # => try again on the next call
                return (u"", 0)
        elif input[:3] == codecs.BOM_UTF8:
            self.decode = codecs.utf_8_decode
            (output, consumed) = codecs.utf_8_decode(input[3:],errors)
            return (output, consumed+3)
        # (else) no BOM present
        self.decode = codecs.utf_8_decode
        return codecs.utf_8_decode(input, errors)

### encodings module API

def getregentry():
    return codecs.CodecInfo(
        name='utf-8-sig',
        encode=encode,
        decode=decode,
        incrementalencoder=IncrementalEncoder,
        incrementaldecoder=IncrementalDecoder,
        streamreader=StreamReader,
        streamwriter=StreamWriter,
    )


# (The above copied from /usr/lib/python2.7/encodings/utf_8_sig.py)
# Polyfill for Ren'Py:
def lookup(name):
    if name != 'utf-8-sig':
        return None
    return getregentry()

try:
    codecs.getdecoder('utf-8-sig')
except LookupError:
    codecs.register(lookup)

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        "dupmenuentry":
            pass
        "dupmenuentry":
            pass

    voice "path/to/file"
    e "voiced text"



    call dup

    return







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        "dupmenuentry":
            pass
        "dupmenuentry":
            pass

    voice "path/to/file"
    e "voiced text"

    b "「unicode characters♪」"

    call dup

    return

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msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2019-05-30 19:04+0200\n"
"Last-Translator: \n"
"Language-Team: \n"
"Language: fr_FR\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.2.1\n"
................................................................................
#: renpy/common/00accessibility.rpy:129
msgid "Clipboard"
msgstr ""

#: renpy/common/00accessibility.rpy:133
msgid "Debug"
msgstr ""





#: renpy/common/00action_file.rpy:26
msgid "{#weekday}Monday"
msgstr ""

#: renpy/common/00action_file.rpy:26
msgid "{#weekday}Tuesday"
................................................................................
#: renpy/common/00action_file.rpy:571
msgid "File page quick"
msgstr ""

#: renpy/common/00action_file.rpy:573
msgid "File page [text]"
msgstr ""













#: renpy/common/00action_file.rpy:772
msgid "Next file page."
msgstr ""

#: renpy/common/00action_file.rpy:845
msgid "Previous file page."
................................................................................
#: renpy/common/00action_file.rpy:943
msgid "Quick load."
msgstr ""

#: renpy/common/00action_other.rpy:355
msgid "Language [text]"
msgstr ""





#: renpy/common/00director.rpy:708
msgid "The interactive director is not enabled here."
msgstr ""

#: renpy/common/00director.rpy:1481
msgid "⬆"
................................................................................
#: renpy/common/00gltest.rpy:93
msgid "NPOT"
msgstr ""

#: renpy/common/00gltest.rpy:97
msgid "Enable"
msgstr ""













#: renpy/common/00gltest.rpy:131
msgid "Powersave"
msgstr ""

#: renpy/common/00gltest.rpy:145
msgid "Framerate"
................................................................................
#: renpy/common/00gltest.rpy:163
msgid "Tearing"
msgstr ""

#: renpy/common/00gltest.rpy:179
msgid "Changes will take effect the next time this program is run."
msgstr ""





#: renpy/common/00gltest.rpy:213
msgid "Performance Warning"
msgstr ""

#: renpy/common/00gltest.rpy:218
msgid "This computer is using software rendering."
................................................................................
msgstr "Entrée dans dup.rpy"

#: game/dup.rpy:5
msgctxt "dup_c1842022"
msgid "Eileen"
msgstr "Hélène dialogue dup"

#: game/options.rpy:15
msgid "test"
msgstr ""

#: game/screens.rpy:256
msgid "Back"
msgstr ""

#: game/screens.rpy:257
msgid "History"
msgstr ""

#: game/screens.rpy:258
msgid "Skip"
msgstr ""

#: game/screens.rpy:259
msgid "Auto"
msgstr ""

#: game/screens.rpy:260
msgid "Save"
msgstr ""

#: game/screens.rpy:261
msgid "Q.Save"
msgstr ""

#: game/screens.rpy:262
msgid "Q.Load"
msgstr ""

#: game/screens.rpy:263
msgid "Prefs"
msgstr ""

#: game/screens.rpy:304
msgid "Start"
msgstr ""

#: game/screens.rpy:312
msgid "Load"
msgstr ""

#: game/screens.rpy:314
msgid "Preferences"
msgstr ""

#: game/screens.rpy:318
msgid "End Replay"
msgstr ""

#: game/screens.rpy:322
msgid "Main Menu"
msgstr ""

#: game/screens.rpy:324
msgid "About"
msgstr ""

#: game/screens.rpy:329
msgid "Help"
msgstr ""

#: game/screens.rpy:332
msgid "Quit"
msgstr ""

#: game/screens.rpy:473
msgid "Return"
msgstr ""

#: game/screens.rpy:557
msgid "Version [config.version!t]\n"
msgstr ""

#: game/screens.rpy:563
msgid ""
"Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n"
"\n"
"[renpy.license!t]"
msgstr ""

#: game/screens.rpy:603
msgid "Page {}"
msgstr ""

#: game/screens.rpy:603
msgid "Automatic saves"
msgstr ""

#: game/screens.rpy:603
msgid "Quick saves"
msgstr ""

#: game/screens.rpy:645
msgid "{#file_time}%A, %B %d %Y, %H:%M"
msgstr ""

#: game/screens.rpy:645
msgid "empty slot"
msgstr ""

#: game/screens.rpy:662
msgid "<"
msgstr ""

#: game/screens.rpy:665
msgid "{#auto_page}A"
msgstr ""

#: game/screens.rpy:668
msgid "{#quick_page}Q"
msgstr ""

#: game/screens.rpy:674
msgid ">"
msgstr ""

#: game/screens.rpy:731
msgid "Display"
msgstr ""

#: game/screens.rpy:732
msgid "Window"
msgstr ""

#: game/screens.rpy:733
msgid "Fullscreen"
msgstr ""

#: game/screens.rpy:737
msgid "Rollback Side"
msgstr ""

#: game/screens.rpy:738
msgid "Disable"
msgstr ""

#: game/screens.rpy:739
msgid "Left"
msgstr ""

#: game/screens.rpy:740
msgid "Right"
msgstr ""

#: game/screens.rpy:745
msgid "Unseen Text"
msgstr ""

#: game/screens.rpy:746
msgid "After Choices"
msgstr ""

#: game/screens.rpy:747
msgid "Transitions"
msgstr ""

#: game/screens.rpy:760
msgid "Text Speed"
msgstr ""

#: game/screens.rpy:764
msgid "Auto-Forward Time"
msgstr ""

#: game/screens.rpy:771
msgid "Music Volume"
msgstr ""

#: game/screens.rpy:778
msgid "Sound Volume"
msgstr ""

#: game/screens.rpy:784
msgid "Test"
msgstr ""

#: game/screens.rpy:788
msgid "Voice Volume"
msgstr ""

#: game/screens.rpy:799
msgid "Mute All"
msgstr ""

#: game/screens.rpy:918
msgid "The dialogue history is empty."
msgstr ""

#: game/screens.rpy:988
msgid "Keyboard"
msgstr ""

#: game/screens.rpy:989
msgid "Mouse"
msgstr ""

#: game/screens.rpy:992
msgid "Gamepad"
msgstr ""

#: game/screens.rpy:1005
msgid "Enter"
msgstr ""

#: game/screens.rpy:1006
msgid "Advances dialogue and activates the interface."
msgstr ""

#: game/screens.rpy:1009
msgid "Space"
msgstr ""

#: game/screens.rpy:1010
msgid "Advances dialogue without selecting choices."
msgstr ""

#: game/screens.rpy:1013
msgid "Arrow Keys"
msgstr ""

#: game/screens.rpy:1014
msgid "Navigate the interface."
msgstr ""

#: game/screens.rpy:1017
msgid "Escape"
msgstr ""

#: game/screens.rpy:1018
msgid "Accesses the game menu."
msgstr ""

#: game/screens.rpy:1021
msgid "Ctrl"
msgstr ""

#: game/screens.rpy:1022
msgid "Skips dialogue while held down."
msgstr ""

#: game/screens.rpy:1025
msgid "Tab"
msgstr ""

#: game/screens.rpy:1026
msgid "Toggles dialogue skipping."
msgstr ""

#: game/screens.rpy:1029
msgid "Page Up"
msgstr ""

#: game/screens.rpy:1030
msgid "Rolls back to earlier dialogue."
msgstr ""

#: game/screens.rpy:1033
msgid "Page Down"
msgstr ""

#: game/screens.rpy:1034
msgid "Rolls forward to later dialogue."
msgstr ""

#: game/screens.rpy:1038
msgid "Hides the user interface."
msgstr ""

#: game/screens.rpy:1042
msgid "Takes a screenshot."
msgstr ""

#: game/screens.rpy:1046
msgid "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
msgstr ""

#: game/screens.rpy:1052
msgid "Left Click"
msgstr ""

#: game/screens.rpy:1056
msgid "Middle Click"
msgstr ""

#: game/screens.rpy:1060
msgid "Right Click"
msgstr ""

#: game/screens.rpy:1064
msgid ""
"Mouse Wheel Up\n"
"Click Rollback Side"
msgstr ""

#: game/screens.rpy:1068
msgid "Mouse Wheel Down"
msgstr ""

#: game/screens.rpy:1075
msgid ""
"Right Trigger\n"
"A/Bottom Button"
msgstr ""

#: game/screens.rpy:1079
msgid ""
"Left Trigger\n"
"Left Shoulder"
msgstr ""

#: game/screens.rpy:1083
msgid "Right Shoulder"
msgstr ""

#: game/screens.rpy:1088
msgid "D-Pad, Sticks"
msgstr ""

#: game/screens.rpy:1092
msgid "Start, Guide"
msgstr ""

#: game/screens.rpy:1096
msgid "Y/Top Button"
msgstr ""

#: game/screens.rpy:1099
msgid "Calibrate"
msgstr ""

#: game/screens.rpy:1164
msgid "Yes"
msgstr ""

#: game/screens.rpy:1165
msgid "No"
msgstr ""

#: game/screens.rpy:1211
msgid "Skipping"
msgstr ""

#: game/screens.rpy:1434
msgid "Menu"
msgstr ""

#: game/script.rpy:7
msgctxt "game/script.rpy:7"
msgid "Eileen"
msgstr "Hélène personnage dup"

#: game/script.rpy:27
msgid "You've created a new Ren'Py game."
................................................................................
#: game/script.rpy:85
msgid "dupmenuentry"
msgstr "dupmenuentrée"

#: game/script.rpy:92
msgid "voiced text"
msgstr "texte vocalisé"











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msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2019-05-31 13:44+0200\n"
"Last-Translator: \n"
"Language-Team: \n"
"Language: fr_FR\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.2.1\n"
................................................................................
#: renpy/common/00accessibility.rpy:129
msgid "Clipboard"
msgstr ""

#: renpy/common/00accessibility.rpy:133
msgid "Debug"
msgstr ""

#: renpy/common/00accessibility.rpy:144
msgid "Return"
msgstr ""

#: renpy/common/00action_file.rpy:26
msgid "{#weekday}Monday"
msgstr ""

#: renpy/common/00action_file.rpy:26
msgid "{#weekday}Tuesday"
................................................................................
#: renpy/common/00action_file.rpy:571
msgid "File page quick"
msgstr ""

#: renpy/common/00action_file.rpy:573
msgid "File page [text]"
msgstr ""

#: renpy/common/00action_file.rpy:631
msgid "Page {}"
msgstr ""

#: renpy/common/00action_file.rpy:631
msgid "Automatic saves"
msgstr ""

#: renpy/common/00action_file.rpy:631
msgid "Quick saves"
msgstr ""

#: renpy/common/00action_file.rpy:772
msgid "Next file page."
msgstr ""

#: renpy/common/00action_file.rpy:845
msgid "Previous file page."
................................................................................
#: renpy/common/00action_file.rpy:943
msgid "Quick load."
msgstr ""

#: renpy/common/00action_other.rpy:355
msgid "Language [text]"
msgstr ""

#: renpy/common/00compat.rpy:264
msgid "Fullscreen"
msgstr ""

#: renpy/common/00director.rpy:708
msgid "The interactive director is not enabled here."
msgstr ""

#: renpy/common/00director.rpy:1481
msgid "⬆"
................................................................................
#: renpy/common/00gltest.rpy:93
msgid "NPOT"
msgstr ""

#: renpy/common/00gltest.rpy:97
msgid "Enable"
msgstr ""

#: renpy/common/00gltest.rpy:101
msgid "Disable"
msgstr ""

#: renpy/common/00gltest.rpy:108
msgid "Gamepad"
msgstr ""

#: renpy/common/00gltest.rpy:122
msgid "Calibrate"
msgstr ""

#: renpy/common/00gltest.rpy:131
msgid "Powersave"
msgstr ""

#: renpy/common/00gltest.rpy:145
msgid "Framerate"
................................................................................
#: renpy/common/00gltest.rpy:163
msgid "Tearing"
msgstr ""

#: renpy/common/00gltest.rpy:179
msgid "Changes will take effect the next time this program is run."
msgstr ""

#: renpy/common/00gltest.rpy:186
msgid "Quit"
msgstr ""

#: renpy/common/00gltest.rpy:213
msgid "Performance Warning"
msgstr ""

#: renpy/common/00gltest.rpy:218
msgid "This computer is using software rendering."
................................................................................
msgstr "Entrée dans dup.rpy"

#: game/dup.rpy:5
msgctxt "dup_c1842022"
msgid "Eileen"
msgstr "Hélène dialogue dup"






























































































































































































































































































































































#: game/script.rpy:7
msgctxt "game/script.rpy:7"
msgid "Eileen"
msgstr "Hélène personnage dup"

#: game/script.rpy:27
msgid "You've created a new Ren'Py game."
................................................................................
#: game/script.rpy:85
msgid "dupmenuentry"
msgstr "dupmenuentrée"

#: game/script.rpy:92
msgid "voiced text"
msgstr "texte vocalisé"

#: game/script.rpy:95
msgid "「unicode characters♪」"
msgstr "「caractères unicode♪」"

#~ msgid "「But if you ever change your mind, feel free to ask me♪」"
#~ msgstr "「Mais jamais tu changes d'avis, n'hésite pas à me demander♪」"

Changes to test/output_expected/script.rpy.

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translate french start_06194c6b:

    # voice "path/to/file"
    # e "voiced text"
    voice "path/to/file"
    e "texte vocalisé"







translate french strings:

    # game/script.rpy:7
    old "Eileen"
    new "Hélène personnage dup"

    # game/script.rpy:33







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    # voice "path/to/file"
    # e "voiced text"
    voice "path/to/file"
    e "texte vocalisé"

# game/script.rpy:95
translate french start_7e46d471:

    # b "「unicode characters♪」"
    b "「caractères unicode♪」"

translate french strings:

    # game/script.rpy:7
    old "Eileen"
    new "Hélène personnage dup"

    # game/script.rpy:33

Changes to tl2po.py.

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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

# Use cases:
# - import your game's translation started in Ren'Py format
# - import default Ren'Py translated strings from "The Question"

from __future__ import print_function
import sys, os, fnmatch, operator
import re
import shutil
import rttk.run, rttk.tlparser


def tl2po(projectpath, language, outfile=None):
    if not re.match('^[a-z_]+$', language):
        raise Exception("Invalid language", language)
    if not os.path.isdir(os.path.join(projectpath,'game','tl',language)):
        raise Exception("Language not found", os.path.join(projectpath,'game','tl',language))
................................................................................
    # using --compile otherwise Ren'Py sometimes skips half of the files
    rttk.run.renpy([projectpath, 'translate', 'pot', '--compile'])
    
    originals = []
    for curdir, subdirs, filenames in sorted(os.walk(os.path.join(projectpath,'game','tl','pot')), key=operator.itemgetter(0)):
        for filename in sorted(fnmatch.filter(filenames, '*.rpy')):
            print("Parsing  " + os.path.join(curdir,filename))
            f = open(os.path.join(curdir,filename), 'r')
            lines = f.readlines()
            if lines[0].startswith('\xef\xbb\xbf'):
                lines[0] = lines[0][3:]  # BOM

            lines.reverse()
            while len(lines) > 0:
                originals.extend(rttk.tlparser.parse_next_block(lines))

    translated = []
    for curdir, subdirs, filenames in os.walk(os.path.join(projectpath,'game','tl',language)):
        for filename in fnmatch.filter(filenames, '*.rpy'):
            print("Parsing  " + os.path.join(curdir,filename))
            f = open(os.path.join(curdir,filename), 'r')
            lines = f.readlines()
            if lines[0].startswith('\xef\xbb\xbf'):
                lines[0] = lines[0][3:]  # BOM

            lines.reverse()
            while len(lines) > 0:
                translated.extend(rttk.tlparser.parse_next_block(lines))

    t_blocks_index = {}
    t_basestr_index = {}
    for s in translated:
................................................................................
        else:
            t_basestr_index[s['text']] = s['translation']
    
    occurrences = {}
    for s in originals:
        occurrences[s['text']] = occurrences.get(s['text'], 0) + 1

    out = open(outfile, 'w')
    out.write(r"""msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

""")
    for s in originals:
        out.write('#: ' + s['source'] + '\n')
        if occurrences[s['text']] > 1:
            out.write('msgctxt "' + (s['id'] or s['source']) + '"\n')
        out.write('msgid "' + s['text'] + '"\n')
        if s['id'] is not None and t_blocks_index.has_key(s['id']):
            out.write('msgstr "' + t_blocks_index[s['id']] + '"\n')
        else:
            out.write('msgstr "' + t_basestr_index.get(s['text'],'') + '"\n')
        out.write('\n')
    print("Wrote '" + outfile + "'.")

    try:
        # Clean-up
        shutil.rmtree(os.path.join(projectpath,'game','tl','pot'))
    except OSError:
        pass

if __name__ == '__main__':
    tl2po(sys.argv[1], sys.argv[2])







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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

# Use cases:
# - import your game's translation started in Ren'Py format
# - import default Ren'Py translated strings from "The Question"

from __future__ import print_function
import sys, os, fnmatch, operator, io
import re
import shutil
import rttk.run, rttk.tlparser, rttk.utf_8_sig


def tl2po(projectpath, language, outfile=None):
    if not re.match('^[a-z_]+$', language):
        raise Exception("Invalid language", language)
    if not os.path.isdir(os.path.join(projectpath,'game','tl',language)):
        raise Exception("Language not found", os.path.join(projectpath,'game','tl',language))
................................................................................
    # using --compile otherwise Ren'Py sometimes skips half of the files
    rttk.run.renpy([projectpath, 'translate', 'pot', '--compile'])
    
    originals = []
    for curdir, subdirs, filenames in sorted(os.walk(os.path.join(projectpath,'game','tl','pot')), key=operator.itemgetter(0)):
        for filename in sorted(fnmatch.filter(filenames, '*.rpy')):
            print("Parsing  " + os.path.join(curdir,filename))
            f = io.open(os.path.join(curdir,filename), 'r', encoding='utf-8-sig')
            lines = f.readlines()



            lines.reverse()
            while len(lines) > 0:
                originals.extend(rttk.tlparser.parse_next_block(lines))

    translated = []
    for curdir, subdirs, filenames in os.walk(os.path.join(projectpath,'game','tl',language)):
        for filename in fnmatch.filter(filenames, '*.rpy'):
            print("Parsing  " + os.path.join(curdir,filename))
            f = io.open(os.path.join(curdir,filename), 'r', encoding='utf-8-sig')
            lines = f.readlines()



            lines.reverse()
            while len(lines) > 0:
                translated.extend(rttk.tlparser.parse_next_block(lines))

    t_blocks_index = {}
    t_basestr_index = {}
    for s in translated:
................................................................................
        else:
            t_basestr_index[s['text']] = s['translation']
    
    occurrences = {}
    for s in originals:
        occurrences[s['text']] = occurrences.get(s['text'], 0) + 1

    out = io.open(outfile, 'w', encoding='utf-8')
    out.write(ur"""msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

""")
    for s in originals:
        out.write(u'#: ' + s['source'] + u'\n')
        if occurrences[s['text']] > 1:
            out.write(u'msgctxt "' + (s['id'] or s['source']) + u'"\n')
        out.write('msgid "' + s['text'] + '"\n')
        if s['id'] is not None and t_blocks_index.has_key(s['id']):
            out.write(u'msgstr "' + t_blocks_index[s['id']] + u'"\n')
        else:
            out.write(u'msgstr "' + t_basestr_index.get(s['text'],'') + u'"\n')
        out.write(u'\n')
    print("Wrote '" + outfile + "'.")

    try:
        # Clean-up
        shutil.rmtree(os.path.join(projectpath,'game','tl','pot'))
    except OSError:
        pass

if __name__ == '__main__':
    tl2po(sys.argv[1], sys.argv[2])

Changes to tl2pot.py.

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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

from __future__ import print_function
import sys, os, fnmatch, operator
import re
import shutil
import rttk.run, rttk.tlparser


def tl2pot(projectpath, outfile='game.pot'):
    # Refresh strings
    try:
        # Ensure Ren'Py keeps the strings order (rather than append new strings)
        shutil.rmtree(os.path.join(projectpath,'game','tl','pot'))
    except OSError:
................................................................................
    # using --compile otherwise Ren'Py sometimes skips half of the files
    rttk.run.renpy([projectpath, 'translate', 'pot', '--compile'])

    strings = []
    for curdir, subdirs, filenames in sorted(os.walk(os.path.join(projectpath,'game','tl','pot')), key=operator.itemgetter(0)):
        for filename in sorted(fnmatch.filter(filenames, '*.rpy')):
            print("Parsing  " + os.path.join(curdir,filename))
            f = open(os.path.join(curdir,filename), 'r')
            lines = f.readlines()
            if lines[0].startswith('\xef\xbb\xbf'):
                lines[0] = lines[0][3:]  # BOM

            lines.reverse()
            cur_strings = []
            while len(lines) > 0:
                cur_strings.extend(rttk.tlparser.parse_next_block(lines))
            cur_strings.sort(key=lambda s: (s['source'].split(':')[0], int(s['source'].split(':')[1])))
            strings.extend(cur_strings)
    
    occurrences = {}
    for s in strings:
        occurrences[s['text']] = occurrences.get(s['text'], 0) + 1

    out = open(outfile, 'w')
    out.write(r"""msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

""")
    for s in strings:
        out.write('#: ' + s['source'] + '\n')
        if occurrences[s['text']] > 1:
            out.write('msgctxt "' + (s['id'] or s['source']) + '"\n')
        out.write('msgid "' + s['text'] + '"\n')
        out.write('msgstr ""\n')
        out.write('\n')
    print("Wrote '" + outfile + "'.")

    try:
        # Clean-up
        shutil.rmtree(os.path.join(projectpath,'game','tl','pot'))
    except OSError:
        pass

if __name__ == '__main__':
    tl2pot(sys.argv[1])







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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

from __future__ import print_function
import sys, os, fnmatch, operator, io
import re
import shutil
import rttk.run, rttk.tlparser, rttk.utf_8_sig


def tl2pot(projectpath, outfile='game.pot'):
    # Refresh strings
    try:
        # Ensure Ren'Py keeps the strings order (rather than append new strings)
        shutil.rmtree(os.path.join(projectpath,'game','tl','pot'))
    except OSError:
................................................................................
    # using --compile otherwise Ren'Py sometimes skips half of the files
    rttk.run.renpy([projectpath, 'translate', 'pot', '--compile'])

    strings = []
    for curdir, subdirs, filenames in sorted(os.walk(os.path.join(projectpath,'game','tl','pot')), key=operator.itemgetter(0)):
        for filename in sorted(fnmatch.filter(filenames, '*.rpy')):
            print("Parsing  " + os.path.join(curdir,filename))
            f = io.open(os.path.join(curdir,filename), 'r', encoding='utf-8-sig')
            lines = f.readlines()



            lines.reverse()
            cur_strings = []
            while len(lines) > 0:
                cur_strings.extend(rttk.tlparser.parse_next_block(lines))
            cur_strings.sort(key=lambda s: (s['source'].split(':')[0], int(s['source'].split(':')[1])))
            strings.extend(cur_strings)
    
    occurrences = {}
    for s in strings:
        occurrences[s['text']] = occurrences.get(s['text'], 0) + 1

    out = io.open(outfile, 'w', encoding='utf-8')
    out.write(ur"""msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

""")
    for s in strings:
        out.write(u'#: ' + s['source'] + u'\n')
        if occurrences[s['text']] > 1:
            out.write(u'msgctxt "' + (s['id'] or s['source']) + u'"\n')
        out.write(u'msgid "' + s['text'] + u'"\n')
        out.write(u'msgstr ""\n')
        out.write(u'\n')
    print("Wrote '" + outfile + "'.")

    try:
        # Clean-up
        shutil.rmtree(os.path.join(projectpath,'game','tl','pot'))
    except OSError:
        pass

if __name__ == '__main__':
    tl2pot(sys.argv[1])